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Instructions

Controls

Use your arrow keys or [W,A,S,D] keys, or click the arrow buttons, to steer Pac-Man.

To pause / resume the game press [SPACE] or [ESC] or just click into the game area.

Controls

Use the arrow buttons underneath the game area to steer Pac-Man.

To pause / resume the game, tap the game area once.

Ghosts

Ghosts hunt Pac-Man and will take a life if they catch him. Every ghost has its own strategy.

Inky

Inky stays in the ghost house until Pac-Man has eaten at least 30 pills. His home is the bottom right corner.

Blinky

Blinky is the most aggressive of the 4 ghosts. He chases Pac-Man right away, aiming directly at him. His home is the upper right corner.

Pinky

Pinky starts chasing right away, always aiming 4 fields ahead of Pac-Man. His home is the upper left corner.

Clyde

Clyde stays in the ghost house until 2/3 of all pills are eaten. His home is the bottom left corner.

Items

Pills

Eat all the pills to clear a level. One pill is worth 10 points.

Powerpills

Each level has 4 powerpills — bigger than the regular ones. Eat one and Pac-Man becomes strong enough to eat the ghosts (they turn blue). A powerpill is worth 50 points, a ghost 100.

Score:
Lvl:
Lives:
Pac-Man

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