Instructions
Controls
Use your arrow keys or [W,A,S,D] keys, or click the arrow buttons, to steer Pac-Man.
To pause / resume the game press [SPACE] or [ESC] or just click into the game area.
Controls
Use the arrow buttons underneath the game area to steer Pac-Man.
To pause / resume the game, tap the game area once.
Ghosts
Ghosts hunt Pac-Man and will take a life if they catch him. Every ghost has its own strategy.
Inky
Inky stays in the ghost house until Pac-Man has eaten at least 30 pills. His home is the bottom right corner.
Blinky
Blinky is the most aggressive of the 4 ghosts. He chases Pac-Man right away, aiming directly at him. His home is the upper right corner.
Pinky
Pinky starts chasing right away, always aiming 4 fields ahead of Pac-Man. His home is the upper left corner.
Clyde
Clyde stays in the ghost house until 2/3 of all pills are eaten. His home is the bottom left corner.
Items
Pills
Eat all the pills to clear a level. One pill is worth 10 points.
Powerpills
Each level has 4 powerpills — bigger than the regular ones. Eat one and Pac-Man becomes strong enough to eat the ghosts (they turn blue). A powerpill is worth 50 points, a ghost 100.